..."Second rule: never falter from your mission." cont'd » Buffy: The Vampire Slayer, Angel, and Firefly, Episode1x01 Let The Games Begin, by aerin8
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Eternity Too

Views: 223
Favorited: 3 
Published: Jul 16, 2007
Revised: Jul 16, 2007
Words: 1,281
Genre: Sci-Fi
Type: Story
33 ratings
CONTEST: Star Trek: Kirk vs. Picard, Round 4
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Top reviews & comments (19)

ok

By: leester67
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  On: Jul 20, 2007 02:11AM
Good story, but kinda vanilla to my taste.

My Review

By: trekkie
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  On: Jul 18, 2007 09:00AM
At first I wasn't really engaged by this story but it picked up speed as it progressed and by the More »

excellent

By: rsepp
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  On: Jul 18, 2007 12:26PM
awesome story, great ending, among the best bar none.
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    Mission #4
    deadline 7.16.07 | 3PM PT

    Believe it or not, your final mission is about to begin. The story you've been developing has taken some unexpected and — dare I say it — fascinating turns. I want to say again how impressed I am with your creativity and the quality of your writing. It's been a genuine pleasure guiding you through this process.

    In round three's winning submission, we learned that, due to the Guardian's malfunction, alternate versions of Spock, Data, and McCoy became trapped in Earth's distant past. They all live into the 1960s, where they encounter Gary Seven. Mister Seven seems to understand the nature of the Guardian's malfunction and what needs to be done to correct it. Orbiting the Guardian Planet, Kirk intends to destroy the Guardian in order to save his ship, despite Picard's objections. We learn that Mister Seven, in a Starfleet uniform, is manning the engineering station on Enterprise-D. Guinan reveals that it isn't Kirk's ship that's supposed to be destroyed - it's Picard's. The auto-destruct sequence has been activated, and the ship will explode in ninety seconds.

    For your final mission, write a scenario in which you bring the conflict between Kirk and Picard to a head and figure out how the alternate Data and Spock complete their mission and fix the Guardian's malfunction, restoring the original timeline in the process! You should also address how Gary Seven got aboard the Enterprise-D, and whether an alternate Kirk was trapped in the 1930s along with Spock and McCoy.

    Time travel stories can be intimidating. There is usually a paradox or two that's hard — sometimes impossible — to solve. Don't worry if you can't tie up every loose end, just open up your imaginations and have fun with it. To coin a phrase, make it so!

    Max Characters: 7,500 Format: Screenplay Rating: 13+
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    A reluctant Captain Kirk returns to the planet of the Guardian of Forever to investigate time quakes that threaten the galaxy. The Enterprise becomes trapped in a decaying orbit, and seems to be doomed when a strange ship appears in answer to distress calls - the Enterprise-D.
    CONTEST: Star Trek: Kirk vs. Picard, Round 1
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    CONTEST: Star Trek: Kirk vs. Picard, Round 2
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    CONTEST: Star Trek: Kirk vs. Picard, Round 4
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    Spock and Data, in the alternate universe, learn from very familiar antagonist that the Guardian is under attack, and that their Captains must not repeat the same mistake. Meanwhile Kirk decides that he need to take some action, despite Picard. With Scotty's help he rigs the Enterprise and Enterprise D to fire a blast at the Guardian, in the hopes of disabling it.
    CONTEST: Star Trek: Kirk vs. Picard, Round 3
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